Note that it is best to fire in 5-round/half-second bursts to avoid wasting cannon rounds. Navy model kit. The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 km/h, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. DO NOT cross within the plane's line of fire. ignore its 7.7 mm machine guns, as they do negligible damage. In addition to the already demanding requirements of the IJN, Horikoshi was also limited by the relatively weak engines that the Japanese aviation industry had to offer at the time. Sep 5, 2019 - Explore angelsegundo50's board "Zero" on Pinterest. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. If your aim is accurate you can destroy one target in a single pass. "Make a square." with a battle rating of 3.7 (AB) and 3.3 (RB/SB). For the 7.7 mm machine guns, Stealth or Universal will be your best bet. The propeller pitch should be kept at 98% when climbing, and 92% when at max speed. Roll left to tighten your turn and get onto the enemy's six. To destroy these targets, fire your 7.7 mm machine guns at 600 m away, and then engage with your cannons at 400 m or less. Landing is easy thanks to the low stall speed and lovely handling. War Thunder Wiki is a FANDOM Games Community. Dive at it and stabilise the plane so the gunsight stays overall still at the target. To circumvent this limitation, the A6M2 model 21 was designed with folding 500 mm wing panels. To make the best of your cannons, fire while an enemy is turning, aiming for the wings. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. In the market for War Thunder Equipment? This will put the enemy in a tough situation, as you are so close to the ground that they need to pull up extremely early due to their high speed dive. If you are above 2 kilometers, dive at a medium angle (40 degrees). It can be set ablaze with just one .50 calibre round, and it has poor energy retention, and horrendous dive speed. The enemy WILL attempt another dive attack. The A6M can perform dogfighting, some ground pounding and some intercepting. The A6M2 Reisenis a rank II Japanese fighter with a battle rating of 3.7 (AB) and 3.3 (RB/SB). Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, https://wiki.warthunder.com/index.php?title=A6M2&oldid=83884, 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total). Take your favorite fandoms with you and never miss a beat. After a successful test flight, the new engine was adopted for serial production and the plane was designated the. This single-seater carrier-based fighter was designed to replace the aging A5M. After they pass, turn around immediately, and if you are in firing range of cannons and machine guns, fire away. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. … © 2010—2020 by Gaijin Entertainment. Although not thick, these frames can still be obstructions in a fight. It possesses an excellent horizontal turn time combined with an acceptable roll rate and two 20 mm Type 99 Mk-2 cannons. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Try to force it into high-speed manoeuvres, as it's prone to ripping/compressing at high speeds. A6M2 mod. The bottom right shows the Ka-Chi, which had a suggestion that was passed to the developers, while the bottom left is of the To-Ku, which also has a suggestion. During the test, a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). At its launch, the A6M2 model 11 knew no equal. War Thunder CDK Camouflages ... but the top brass of the Japanese Navy was already in search for the aircraft that was going to come after the A5M. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. (Mitsubishi Aircraft Company Ltd.) and the Nakajima Hikooki K.K. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. It has been in the game since the start of the Open Beta Test prior to Update 1.27 and costs 1,150 Golden Eagles. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. Sep 9, 2020 - Explore Rafael Gonzales's board "Japanese I.J.N. During the test a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). Reconstitution of the attack on the USS Bunker Hill on May 11 1945. Japanese aircraft in War Thunder are often regarded as the most agile aircraft. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. The upfront cost of a A6M2 is 180,000. The requirements were extremely challenging: manoeuvrability equal to or better than the Type 96 fighter, heavier armament including 20 mm cannons, exceptional rate-of-climb to intercept bombers, a range of at least 1,010 miles with a normal fuel load to escort bombers, a take-off distance of less than 230 ft into a 30 mph wind, landing speed of less than 67 mph, and a top speed better than 310 mph. The Americans probably could have built a crazy agile plane to counter the Zero, but instead they went for less agile planes that were big, heavy, rugged, fast and had huge engines. The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). The solution was to have the A6M2 fold its wing tips to avoid damage. Now, the enemy will make a key move that determines if you will be able to engage. Adjust the mixture at the following ranges: In 1937, the Imperial Japanese Navy's Koku Hombu (Aviation Bureau) issued the "Planning Requirements for the Prototype 12-shi Carrier Fighter" to the Mitsubishi Kokuki K.K. Fighter Jets, Luftwaffe, Imperial Japanese Navy, War Thunder, Airplane Art. The A6M2 did not have high survivability due to its lack of armor and self-sealing fuel tanks, but in the first half of World War II, it had a considerable advantage in maneuverability and speed when compared to the Allies (which had nothing to oppose the Zero until the arrival of aircraft such as the F4U and F6F). This reduced the total wingspan by 20 inches. They may both be HEF, but HEF-T has less explosive mass than plain HEF. At its launch, the A6M2 model 11 knew no equal. Do not turn with a Zero. This trait is found (at least, to an extent) in all Japanese aircraft. In Simulator, the A6M Zero is overall a great plane to fly. The Story of a Zero - Japanese Zero A6M3 Mod. The Zero will engage targets in all sorts of ways, and is capable of wiggling out of sticky situations time and time again. One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. The first flight of the Prototype 12-shi carrier fighter (later designated A6M1) took place on 1 April 1939. Mar 20, 2020 - Explore Donald King's board "A6M2 Paint" on Pinterest. You can turn with most planes with your combat/takeoff flaps deployed. Set your guns targeting to NO MORE than 400 meters. Though she was laid down as an Amagi-class battlecruiser, Akagi was converted to an aircraft carrier while still under construction to comply with the terms of the Washington Naval Treaty. The A6M2 proved itself during combat in China. See more ideas about Ww2 aircraft, Wwii aircraft, Military aircraft. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed turning engagements, it is the classic dog-fighter! The tracer belt may look appealing, however they contain barely half the explosive mass as a shell in the Universal belt. This particular variant was code-named "Zeke 21" by Allies. See more ideas about Wwii, Imperial japanese navy, Wwii aircraft. Make sure to stop climbing for the enemy and turn away and begin to dive again. All rights reserved. Design, Development & Operational History. (Nakajima Aeroplane Company Ltd.), requiring designs for a new fighter to replace the Mitsubishi Type 96 Carrier Fighter (A5M). One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. Below 480 km/h, you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. The Zero excels and destroying planes with a low energy state, planes in a climb, and planes currently in an inward turn towards the Zero. The aircraft was put into production in November of 1941 and a total of 740 were constructed. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. Even fighters renowned for manoeuvrability, like the mighty Spitfire, will think twice before engaging in a turn fight with the Zero. If the enemy gets too greedy, they might try to engage you but end up crashing into the ground. Altitude, speed and pilot skill would of been a head of the Japanese at this point. See more ideas about Fighter jets, Aircraft modeling, Aircraft. The Zero had no equal in the sky until the end of 1942, and even when it was finally made obsolete, its production continued until the end of the war, making it the most popular fighter in Japan. In September 1942 a Zero fighter to replace the venerable A6M2 model (which had scorched Pacific skies since Pearl Harbor) rolled off of Mitsubishi's assembly lines and took an ox cart ride to its nearest aerodrome. See more ideas about aircraft modeling, model aircraft, mitsubishi. On 31 July 1940, the Mitsubishi A6M2 was formally accepted by the IJNAF as the Type 0 Carrier Fighter Model 11. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Keep both radiators at 14-19%. All of these targets won't have gun solutions on the Zero because they are distracted. The Mitsubishi A6M designated as Mitsubishi Navy Type 0 carrier fighter is a long-range carrier fighter used by the Imperial Japanese Navy in World War II.. Nicknames being: - Reisen, Zerosen (零戦, ゼロ戦, Zero Fighter) - Zeke, Zero Vehicles Rank II. If the enemy is further than 400 m, don't use your cannons. The A6M Zero is a carrier-based naval fighter of truly legendary fame, which was just recently featured in the fierce duels of our Aviation Legends tournament series. This change required it to have a new designation. DO NOT stall out while trying to climb with the enemy. Nov 11 @ 9:53am The Harriers Are Interesting ... What is a japanese Zero doing in the chinese tree ?? Going head on in a Zero is the worst thing possible to execute. these planes are just too powerfulll. 150k Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. The first prototype of this series, the A6M1, first flew on April 1, 1939. i mean i am talking about the whole thing like dodging fire or getting on someones 6 or escaping the area and retreating somewhere. When the enemy is in gun range, make an extremely hard turn towards the enemy, and wiggle around its gunsights. A Zero has little ammo for its cannons. The Universal belt is recommended for the cannons. The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. When the enemy dives, keep turning to avoid their bullets, and STAY LOW and FAST. Akagi (Japanese: 赤城 "Red Castle") was an aircraft carrier of the Imperial Japanese Navy (IJN), named after Mount Akagi in present-day Gunma Prefecture. The first prototype of this series, the A6M1, first flew on April 1, 1939. The Zero is among the most known aircraft designs of Wold War II. See more ideas about imperial japanese navy, wwii aircraft, ww2 aircraft. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 60-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. It has been in the game since the start of the Open Beta Test prior to Update 1.27. In today's video, we will take a deailed look at the legendary aircraft. Jump on cruising enemy aircraft from above. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. The Zero is a vulnerable aircraft when you expose its weaknesses. It is the slowest and worst rolling Zero of all the Zero family. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminum alloy. With the amazing stableness the aim should be easy. The A7M, which is on the tech tree, was designed by the japanese to be a "zero but better" in almost every regard. The next month, the IJNAF expressed its intentions to switch from the Zuisei-13 to the more powerful Nakajima Sakae-12 ("Prosperity") 14-cylinder radial engine, and it was first installed on the third prototype. The A6M2 Reisen is a rank II Japanese fighter It was found intact by the Americans in July 1942 and became the first flyable Zero acquired by the United States during the war. One problem that did quickly arise was its ability to fit on carrier's elevators. Dec 4, 2020 - Explore Wong James's board "A6m" on Pinterest. To counter the Zero, use energy fighting tactics ONLY. Like many other Japanese aircraft, the Zero was used in the last months of the war to attack bombers. Testing of the first three A6M prototypes took place later that year. The aircraft also performed well during its carrier trials. This prototype would be designated as the A6M2, and it was with the Sakae radial engine that almost every model of the A6M fighter family would go to war. Roll left to tighten your turn and get onto the enemy's six. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to … It also can rip in extremely high G turns (13+ G). Its disadvantages, however, are the fragile protection, wing-mounted guns with very little ammo, and the cockpit scattered with frames. The Mitsubishi A6M "Zero" was a long-range fighter aircraft formerly manufactured by Mitsubishi Aircraft Company, a part of Mitsubishi Heavy Industries, and operated by the Imperial Japanese Navy from 1940 to 1945. Save them for any unexpected dogfights. Nov 24, 2018 @ 4:27am zero planes are way too op i have destroyed about 2 zeros throughout my whole gameplay. Even the Japanese, who placed agility above all else at the start of the war, eventually moved towards faster, less agile planes. The one I'm most interested in is the top one, the so-called GS. The Zero rolls faster to the left than to the right. Fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. https://warthunder.fandom.com/wiki/A6M2_Reisen?oldid=17571. The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150 . The Short Gun and Long Gun variants are already in War Thunder. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminum alloy. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Face head on with the enemy, but just as they fire, wiggle around their bullets by waving your cursor around their target marker. Furthermore, this Zero has trouble with energy retention and high speed dives, and also has poor armament and low ammo count. The A6M5 Ko Reisenis a gift rank IV Japanese fighter with a battle rating of 4.7 (AB/RB/SB). The Zero had no equal in the sky until the end of 1942, and even when it was finally made obsolete, its production continued until the end of the war, making it the most popular fighter in Japan. The ▅F4U-1A Corsairis a premium rank II Japanese fighter with a battle rating of 2.7 (AB/RB) and 3.3 (SB). It was repaired and flown by American test pilots. Nakajima soon bowed out in the face of such seemingly impossible requirements, but Jiro Horikoshi, who had previously designed the A5M, and his design team at Mitsubishi were undeterred. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. The A6M2 can be outfitted with the following ordnance: The A6M2 Reisen is a very manoeuvrable plane, so note that when battling it, do not engage in low manoeuvres. Don't turn around when you have a Zero on your tail. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. Even fighters renowned for manoeuvrability, lik… The Zero rolls faster to the left than to the right. Nimble, your opponents will have a hard time hitting you, Can out turn most enemies at its BR range, Excellent smooth handling in simulator and great rear visibility, 7.7 mm machine guns don't really do any significant damage, Guns have different trajectories, you need to get really close to targets to be effective, Attacking bombers is one of the worst jobs for the Zero, as it is easily damaged by their gunners, Although it can carry bombs, it's just absurd to equip them to the Zero, Strictly limited to the air-to-air role, although it performs exceptionally in it, No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often, Can easily be countered by just doing simple Boom & Zoom as the Zero lacks adequate energy retention, Low dive speed, and easily compressed in a dive, Has lots of bars inside the cockpit, limiting visibility, Prone to ripping at high-speed manoeuvres. War Thunder > General Discussions > Topic Details. For ground pounding with bombs, look for tanks and pillboxes. Engage with lighting fast dive attacks. To circumvent this limitation, the A6M2 model 21 was designed with folding 500 mm wing panels. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. To this end, they were fortunate that the Sumitomo Metal Company had just finished developing a new strong zinc-aluminium alloy known as Extra Super Duralumin (ESD), allowing thinner sheets to be used for the skin of the fighter without loss of strength. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, and decent rear visibility. 20, 2020 - Explore Donald King 's board `` Zero '' on Pinterest Zero of all japanese zero war thunder Zero use. A7Ms make their way into War Thunder, Airplane Art as the most fragile version of the Open Test! 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